Diplomacy

Alliances and the traitor penalty

Accept an alliance to drop a front. Break it and every nation sees a 30-second traitor mark that makes you cheaper to attack.

Alliances and the traitor penalty

Accept an alliance to drop a front. Break it and every nation sees a 30-second traitor mark that makes you cheaper to attack.

What an alliance is for

Nations send alliance requests. Accepting one lets you stop fighting that border for as long as the pact holds. With several neighbors, that is how you cut the number of fronts in the Attacks panel.

The official description lists forging alliances next to cities, ports, factories, and nukes. It does not list a gold cost to send a request.

The break confirmation

Breaking a pact opens this confirmation:

Break the alliance with [Nation]? For 30 s you are a TRAITOR: every nation sees it and attacks on you cost only 50% of the troops.

Read the three effects separately:

  • The mark lasts 30 seconds, not the rest of the match.
  • Every nation sees it, not only the nation you broke.
  • Attacks on you cost only 50% of the troops. You are cheaper to invade during that window.

When the window helps or hurts

The window rewards a fast grab if you break the pact and immediately take the land you wanted, then survive the half minute. It punishes a break while you are already surrounded, because several nations can hit the discounted border at once.

Before you confirm:

  1. Check the Attacks panel. If two borders are already live, do not add a traitor mark.
  2. Have the troops for the grab ready before you click break.
  3. Assume neighbors who were ignoring you can see the mark.
  4. After 30 seconds the discount ends. The broken pact does not automatically return.

What this page does not know

There is no published limit on how many alliances you can hold, no timer for how long a request stays open, and no separate truce button beyond the alliance itself. Do not invent a diplomacy reputation score.

FAQ

Frequently Asked Questions

What is RoFront [World PvP]?

It is a top-down real-time conquest game on Roblox by Torrey Pines. You place a capital, expand a nation, build with gold, and fight to control 80% of the world. It is based on Open Front, with map credits to that game.

How do you win?

The official goal is to conquer 80% of the world. A recorded world victory said 80.2% of the land outside fallout. A recorded team victory said 80.1% of the land. Lose your nation and the game shows YOUR NATION HAS FALLEN and ELIMINATED.

How does a match start?

The prompt says CHOOSE YOUR STARTING LOCATION: Tap any unclaimed land to place your capital. After the countdown, THE WAR BEGINS. Grow through adjacent empty land until you meet a neighbor.

What happens if you break an alliance?

The confirmation says that for 30 seconds you are a TRAITOR, every nation sees it, and attacks on you cost only 50% of the troops. The penalty is public, not limited to the nation you betrayed.

Are there working codes?

No code string is confirmed. Do not use promo lists that claim Robux or unrelated skins. Check the in-game UI and the official Roblox page instead.

Does one server hold 88 players?

The game description says 88 player nations. The Roblox listing shows server size 30. This wiki does not know how many nation slots are humans, bots, or empty. Do not plan a match as if 88 people are guaranteed to be online.